First Look: UI Updates
Hi, Billy Garretsen, UX Design Lead here, and in today’s update we are going to take a look at some sweeping changes to the Crowfall® interface and menus as the team switches gears from prototyping...
View ArticleFounders' Update: Expanded testing of EKs
Hey, folks In order to get more hours of testing in on our new Castle and City building system, we have decided to give our backers/current playtesters some testing goodies. Everyone in the Beta 2 test...
View ArticleAssassin powers & UI
Howdy everyone, Thomas “Blixtev” Blair here. The time has come, as it does every few months to talk about the next archetype. Today I am happy to reveal the basic powers kit of… the Fey Assassin! As...
View ArticleCrowfall Live! Thursday, April 27
Tune into the Official Crowfall® Twitch channel on Thursday, April 27, for livestreams featuring members of the Art team showcasing their talents and answering viewer questions. We’ll begin with Art...
View ArticleBestiary: Hellcat
As the skies rumbled, the ground began to quake. The cub she called Regulara clamored up the riverbank toward Mother, seeking comfort and reassurance. Atop the hillside, a shimmering blackness rose in...
View ArticleOn the Horizon: Architecture and geomancy
Howdy everyone! Thomas “Blixtev” Blair here, and I just wanted to give you a quick update on some new crafting features. Some of you may have noticed that we added some new recipes under the...
View ArticleJoin us for Crowfall Live! today
There have been a couple of slight changes to the lineup for the livestreaming today. 11 am Central: Greg Tapper Illusionary Shield power effects for the Shield Fighter discipline. 2 pm Central: Dave...
View ArticleACE Q&A for May: How, What, When?
ACE Q&A for May: How, What, When? Game designers Blair and Halash team up once again to answer questions from the ACE Development Partners forum. The guys covered a lot of ground this month, from...
View ArticleSomething is coming...
Since our initial teaser campaign for Crowfall, we’ve only had a few announcements that we felt were big enough, impactful enough, to warrant making a “big splash.” This list includes: Our initial...
View ArticleTeaser Week - Day 1: The opposite of fire
We’re kicking off our “Massive Reveal” Teaser Week with some double scoop goodness about one of our favorite archetypes, the Frostweaver: a new concept piece and a new bit of lore that delves into...
View ArticleTEASER WEEK - DAY 2: STICKS AND STONES
Welcome to Day 2 of “Massive Reveal” Teaser Week! We’re exactly one week away from the big announcement. Here are today’s hints. Speculation continues and the guesses are all over the map. Do you think...
View ArticleTEASER WEEK – DAY 3: SUPER STABBY
The week continues to entice (and perplex … we hope!) with more teasers. On the menu for today, we have some concept illustrations and some UI elements. Discuss
View ArticleFOUNDERS’ UPDATE: EK PVP TOGGLE INCOMING
Howdy, folks! As a thank you to the backers who participated in our Eternal Kingdom playtests over the last two weeks, we are adding a TESTING COPY of the 2017 Medium Keep to your accounts*. While...
View ArticleTEASER WEEK – DAY 4: CHILDREN OF THE SUN
Another day, another teaser for next Tuesday’s reveal! Today we’re showing off another great concept by Dave Greco... ... and a series of icons that may or may not be related. ... and the...
View ArticleTEASER WEEK – DAY 5: READY, AIM, FIRE!
We wrap up Teaser Week with a triad of confusion. His Elvish tongue was silken, and while my language was clearly foreign to him, he infused it with an almost musical quality. “There is a vine in the...
View Article“MASSIVE REVEAL” DAY IS HERE!
A little over a week ago, Crowfall® Creative Director/ArtCraft Co-Founder J. Todd Coleman announced that something “massive” was about to happen, and we followed up with a week full of teasers and...
View ArticleCrowfall Live! "Massive Reveal" Edition, May 18
Bookmark and follow the Official Crowfall Twitch channel, and then set a reminder to tune in on Thursday, May 18th. Beginning at 11 am Central, we'll be presenting a cavalcade of fun in the wake of...
View ArticlePassive Powers and you
Howdy everyone, Thomas “Blixtev” Blair here, and I’m going to give a quick update on some of the recent enhancements that came online with the Discipline system, namely Passive Powers. WHAT ARE PASSIVE...
View ArticleETERNAL KINGDOMS: PLAY YOUR WAY
Since its inception, Crowfall® promised to weave together two distinct experiences, Campaign Worlds and Eternal Kingdoms (EK), into a single game loop. Campaign Worlds are massive battlegrounds where...
View ArticleCharacter Customization: Race and class design
Hi, everyone! I’m here to talk to you a bit about how our recent announcement of splitting race and class will work with character customization. Before we made the decision to make that change, we had...
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