Introducing new elements to the game, such as the recent Race & Class changes and the upcoming “Tug of War” campaigns, usually pairs with revisiting existing systems and making adjustments as needed. It’s all a necessary part of the game development process, especially during pre-alpha testing.
In this month’s ACE Q&A video, Blair and Halash speak directly to a number of revisions the team is currently working on in addition to the work being done to get the “Tug of War” campaign underway.
Here’s a quick glance at some of the topics you’ll learn more about when you watch the video:
- Why numbers matter
- Damage modifiers
- Character sheet changes
- Resource drops
- The progression model
- Discipline vs Class
- Restructuring skill trees
For more information about recent changes in the playtest, watch “Pre-Alpha 5 Live!” on Tuesday, July 11, at 11 am US Central.