Crowfall Creative Director J. Todd Coleman and Design Lead Thomas Blair answer questions from the Pre-Alpha 3.0: Big World tester community about this newest testing phase.
Questions answered in this video:
- Why is gold dust dropped from every ore deposit?
- How will the rights to enter or exit a stronghold be regulated?
- Will players be plopped into the playtest world without any clear objectives?
- How will players be assigned to factions?
- Do you think you'll reach enough of a critical mass without testing windows?
- Will we stll be able to create multiple characters since the vessel system isn't in place?
- How will players get gear?
- Do you plan on implementing hide or stealth on the Ranger soon?
Do you have comments or follow-up questions? Share them with us!